Tidebound

THE TRADEWIND ISLES
NEESE▼
90°BROAD REACH
➜ Wind 136° 19 kn

Take the helm

The ship moves on wind alone: canvas up, she gathers way; canvas down, she coasts to a stop. Follow the lit buoys to the lighthouse.

Sails
W adds canvas and S takes it in, one step at a time: furled, reefed, full. R reefs at once; Space lowers everything. The rig takes a few seconds to move.
Steer
Hold A to turn to port (left), D to starboard (right), or hold the ← → buttons. Release and the wheel centers. The faster she goes, the quicker she turns. If you touch rocks, she slides; sail away or use ↺ to return to harbor.
Wind
The ▼ on the compass shows where the wind blows from. She is fastest with the wind on the quarter, slower dead downwind, and stalls in irons within about 30° of the wind. The wind heels her over; reef when she leans hard.
Camera
C toggles between the view from astern and the wheel. Drag to look around, scroll or pinch to zoom.
Graphics
Balanced targets 60; Mobile lowers render resolution and targets 30. Waves and physics remain identical.

Sailing continues while help is open. Escape closes help.

♧

Preparing the harbor…

Original timber. Shared tides. A world worth slowing down for.